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This paper studies inverse games, where the goal is to infer latent agent objectives from observed behavior in strategic multi-agent settings. Rather than assuming perfect knowledge of agent intent, the framework explicitly models uncertainty and incorporates high-dimensional, multi-modal observations, combining trajectory data with visual scene information. By treating intent inference as a Bayesian inverse problem and differentiating through a dynamic game solver, the approach enables principled reasoning about ambiguity in complex autonomous driving scenarios.
This work demonstrates that incorporating uncertainty and multi-modal perception into inverse games significantly improves intent inference in interactive environments. The resulting predictions are more robust to ambiguity, making the approach well-suited for safety-critical autonomous systems where incorrect assumptions about agent intent can lead to failure.
This project explored how agent intent can be inferred from multi-modal observations—specifically top-down images and partial trajectory data—using simplified driving scenarios. The focus was on demonstrating, in a controlled toy environment, that combining visual context with motion information enables better reasoning about agent goals than trajectories alone.
The Moncrief Summer Research Internship at the Oden Institute is a competitive undergraduate research program that immerses students in full-time computational science research under faculty mentorship, culminating in a formal poster presentation.
This project explored how agent intent can be inferred from multi-modal observations—specifically top-down images and partial trajectory data—using simplified driving scenarios. The focus was on demonstrating, in a controlled toy environment, that combining visual context with motion information enables better reasoning about agent goals than trajectories alone.
This work provides an early demonstration that multi-modal perception materially improves inverse game inference, even in minimal settings. The results motivate extending inverse game frameworks beyond trajectory-only data and toward richer perceptual inputs, laying groundwork for safer and more informed multi-agent decision-making in autonomous systems.